ANT TRAFFIC SIMULATOR
the fastest and easiest way to match edges of complex
geometry in 3ds max
Using Ant Stitcher will save you hours on any environment modeling project. Matching complex terrain geometry to roads is just a matter of a few clicks!
It is incredibly easy to use!
Who is using Ant Stitcher and what do they have to say:
“Great time saver”
“I bought Ant Traffic Simulator and liked it so much that I had to try Ant Stitcher. Nice script! Great time saver. Keep up the good work.”Shawn Olson
“The videos are well done and helpful”
“The script looks great! And the videos are well done and helpful in seeing all the features.”John Shulters
“It works very well”
“Great script! I tried it out on a project and it works very well. Keep up the great scripting!”Arthur Chin
“Great tool that will save a great deal of time”
“Ant Stitcher is a great tool that will save a great deal of time. The in-depth user guide is well-composed and a quick/easy read so you can’t go wrong!”Dave Boarini
Watch the demo below to see how Ant Stitcher will improve your productivity when working working with terrains:
Watch a detailed overview of the script’s functionality:
Speed up your modeling work flow!
Why Ant Stitcher?
Designed for Architectural Visualization and Game Environment scenes with complex terrains, roads and buildings that need to match, Ant Stitcher will save any environment artist countless hours of tedious vertex pulling and pushing. Using the script couldn’t be easier: just select the source and destination vertices and click “Stitch’em” for a perfectly matched connection between the selected objects.
What is it?
Ant Stitcher is a MAXScript which automatically moves a set of selected vertices of a source mesh to their closest counterpart in the destination mesh for a seamless match between the two meshes. When Soft Selection is enabled for the source mesh, the script will also calculate and reposition the vertices within the Soft Selection range for a smooth connection between the objects. The Cleanup Options help optimizing the resulting geometry by welding all the vertices which are overlapping or within the selected threshold, and by adding a Relax Modifier and a Smooth Modifier which are maintained in the edit stack for further editing.
What is it not?
Ant Stitcher works only on Editable Mesh or Editable Poly objects. It will not work with objects having Editable Poly/Mesh Modifiers or Poly/Mesh Select Modifiers uncollapsed in the edit stack.
Get your projects done!