Tutorials
Blueprint Manager Interface

Coding a “Blueprint Manager” script series

I’m thrilled to announce that my first official Tuts+ exclusive tutorial has finally been released to the public. This series of 3 one hour video tutorials will walk you through the creation of a MAXScript tool from scratch and will explain how to use 3ds Max’s Listener, the MAXScript Help and the MAXScript Editor to your advantage, how to create interface elements, how to work with geometry and materials, and will show programming concepts like loops, functions and error trapping. The completed script will allow you to automate the creation of blueprint plane set-ups for modelling and will provide the tools to properly manage them during the modeling process.

Watch the tutorials: http://cg.tutsplus.com/series/coding-a-blueprint-manager-in-3dsmax/
Download the script: http://75ive.com/tools/

 

Blueprint Manager Interface

MAXScript for Artists Presentation at 3DinOC Meetup

For the first event of 3DinOC I put together a presentation on the basics of MAXScript. I’ve covered, thebasic use of the MAXScript listener and the help, variables and scope, ObjectSets in MAXScript, classes and superclasses and basic program flow using conditionals and loops.

Here are the slides from the presentation downloadable in a PDF format: MAXScript for Artists Slides (PDF)